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    Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students

    Anupama M. Gudadappanavar1, Prashant Hombal2, Jyoti M. Benni3, Sachin Patel1, Basavaraj R. Tubaki4 Corresponding author

    1. 1Department of Pharmacology, KAHER J.N. Medical College, Belagavi, Karnataka, India.
    2. 2Department of General Surgery, KAHER, JNMC, Belagavi, Karnataka, India.
    3. 3Department of Pharmacology, KAHER JGMM Medical College, Hubballi, Karnataka, India.
    4. 4Department of Kayachikitsa, KAHER Shri BMK Ayurveda Mahavidyalaya, Belagavi, Karnataka, India.

    CORRESPONDENCE

    Jyoti M. Benni

    Department of Pharmacology, KAHER J.N. Medical College, Belagavi, Karnataka, India.

    benni_jyoti@yahoo.co.in

    Received: 12-11-2022; Revised: 25-01-2023; Accepted: 30-01-2023.

    Volume 14, Issue 1 · pp. 25–34 · PUBLISHED 2023 · DOI: 10.1177/0976500X231159456

    View on J Pharmacol. Pharmacother. original site ↗

    ABSTRACT

    Background: Presently, competency-based medical (CBME) curriculum challenges the medical educators to provide continuing education with new approaches to make learning more stimulating, motivating, and entertaining, fostering excellence in clinical practice. To address these issues, educators have advocated the use of virtual reality and mannequins to teach clinical pharmacology. Objectives: To study the effect, perception, and feedback of virtual reality high-fidelity adult mannequin-based (VHFM) simulation of real-life clinical scenarios over conventional tutorials in teaching clinical pharmacology to medical students. Material and Methods: An interventional study was designed for 2nd year MBBS students for a period of 6 months. The enrolled students were randomly assigned to the test group (VHFM) or control group (tutorials). The CAE Healthcare Ltd. maestro, high-fidelity prehospital mannequin (APOLLO) was used in the test group. Three sessions consisting of six different cases were discussed, and multiple-choice questions (MCQs)-based pre-test, post–test, and retest after a month were conducted in both groups and compared. The perception and feedback of faculty and students were obtained by using a modified and revalidated questionnaire. Results: The test group outperformed the control group (p <.001) in all sessions based on pre-test, post-test, and retest scores, and within-group comparisons revealed significant improvements in both groups. Students’ perceptions and feedback regarding VHFM were more enthusiastic and promising than in the tutorial group. Conclusions: VHFM is student-centered, provides an active learning environment, and aids in skill development. We strongly suggest VHFM-based learning as a complement to traditional teaching strategies in pharmacology, especially for teaching clinical reasoning to medical students.

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      Gudadappanavar, A. M., Hombal, P., Benni, J. M., Patel, S., & Tubaki, B. R. (2023). Evaluation of Virtual Reality High-Fidelity Adult Mannequin-based Simulation of Real-Life Clinical Scenarios in Teaching Clinical Pharmacology to Medical Students. Journal of Pharmacology and Pharmacotherapeutics, 14(1), 25–34. https://doi.org/10.1177/0976500X231159456